Building in public
I am for sure not the first person in the world who decided to build a project in public. But as I did so many mistakes on my way (so far), it is something like a gift to others who suck at programming.
I am for sure not the first person in the world who decided to build a project in public. But as I did so many mistakes on my way (so far), it is something like a gift to others who suck at programming.
To be honest: I hate accounting. And I am very happy that there are people I can pay for to handle this for me. But there is one thing I really admire: They know a lot about a decent way of engineering that I had to learn the hard way.
I suck at programming. But this doesn't stop me from building things. What you can learn from that.
Enter the event stream with me. In this series I will share my attempts, failures, learnings and big wins of my event sourcing journey. Be prepared for hours of boredom - or, if you like to revisit existing patterns - hopefully some enlightening moments.
All in eventsourcing
In the first issue we talked about events as something that can be seen as something similar what accountants do. But please, let's no longer talk about accounting (at least for now).
Before we start, I want to tell you a thing or two about great games. What makes a computer game a great game? State of the art graphics? A great story based on a well-known franchise? Great marketing? A good soundtrack? Well... No.