Got in touch with Linux and server operations as a child and never lost interest. Somehow learned different programming languages by accident. Still likes PHP.
Before we start, I want to tell you a thing or two about great games. What makes a computer game a great game?
State of the art graphics? A great story based on a well-known franchise? Great marketing? A good soundtrack?
Well... No.
I am for sure not the first person in the world who decided to build a project in public. But as I did so many mistakes on my way (so far), it is something like a gift to others who suck at programming.
In the first issue we talked about events as something that can be seen as something similar what accountants do. But please, let's no longer talk about accounting (at least for now).
To be honest: I hate accounting. And I am very happy that there are people I can pay for to handle this for me.
But there is one thing I really admire: They know a lot about a decent way of engineering that I had to learn the hard way.